« April 2007 | Main | June 2007 »

May 2007

May 31, 2007

Thoughtvertising

Tired of traditional media, try to hire this guy.

ThoughtVertising - A Global Advertising First

For the first time in advertising history, brand owners are offered the opportunity to buy meda space within someone's mind.

"How?" I will think of your brand every hour,on the hour for a period of a week

"Ridiculous!" How do I know you're really going to do it?"

ThoughtVertising includes:

       
  • Full sponsorship of my brainwaves for a week
  •    
  • 1 x day media work (photo calls and interviews)
  •    
  • Experience Report
  •    
  • A place in advertising history

It'd be very good joke, but take a look at winning bid! :-)

Tags: ,

The Consumers Cannot be Found

Dear marketers, agencies, dear all who tirelessly search for the consumers to hit them with your message. Here is the message for you - look closely.

It is hilarious. I've found it at Adverblog.

Tags: ,

May 29, 2007

Sprite Shame on You

The video is very bad. It is just a pitiful attempt to be like Quicksilver's Dynamite Surfing video. Sprite has apparently forgotten that you must be different and have an exceptional idea to become viral and successful. The video is like a bad quality pirate copy of a Hollywood movie made in China.. Surfing and bad quality isn't the key to the success. Delete it!

Tags: ,

May 26, 2007

The Movie is in Your Hands

Polish director Dawid Marcinkowski is about to finish the work on the first interactive movie Sufferosa. It is going to be intense picture about the serious disease of modern pop culture - the cult of youth and fear of death. Film be ready in June / July.  The whole project cost only $36.000. The crew and actors worked for free.

All scenes in the movie were photographed and filmed from many perspectives and then animated. And it is impossible to see the same film two times. There are no typical plot or dialogues in the movie. The characters are talking to the viewer. Clicking on one the available options will take you to see what's going to happen next. There is no one ending and you can reach the end of the movie via various roads. Sufferosa is build upon many layers that are changing constantly.

You can see movie trailer on the site. It is fantastic atmosphere and I can't wait to experience the whole movie.

via rp.pl

Tags: ,

May 23, 2007

Football and Women

Some man say there is a lot women don't understand. It concerns mostly football. I watched Champions League finals tonight. I could understand that there were 22 guys running after ball. And it was exciting only because I bet. :-)

Sky Satellite decided to translate football into women's language and made the campaign "Football explained to women" . It is funny and I can't deny I love shoes and bags :-)

Via Zjadamy Reklamy

Tags: , ,

This Relationship Doesn't Work

I had a couple of free days and I took my Danish husband to experience the pompous Polish wedding.We had a lot of fun. However it was quite an experience for my husband and in a way the clash of cultures. It is very interesting to observe the process as my husband went from being "stranger" to being a friend. The group mechanics are more or less the same regardless geographic localization. It is us and them. Just like in the traditional thinking advertising world - it is us - advertiser and them - consumers. It indicates different interests and at first place lack of understanding. It creates the hostility and in the end split. My husband managed to win the hearts of locals, it took him a couple of vodka shots, so he became integrated. Unfortunately such a positive development doesn't take the place between advertisers and consumers too often. Advertisers don't seem to be willing to share their vodka with consumers. Advertiser can't talk with consumers and they tend to suffer from pathological lack of understanding of consumers. It is like a bad marriage. No common language leads often to break up. Like in the movie below.

 
What's interesting about the movie it's that it was created by Microsoft Digital Advertising Solutions. It is the part of their project about giving the human face to Microsoft (Bring the love back).

"We want to try and tell that digital media is not about technology but about quality of communication, about the interaction between 2 people. There is no better medium than a movie to symbolize the one-to-one communication between people, in this case between an advertiser and a consumer.”

It is great movie, it shows how wrong things can go when communication is one-way, when dialogue is excluded. I think we should see that movie over and over again and share it with out colleagues and clients  to avoid talking at people in a "top-down" way and not listening. The movie reminds us we are working in people's business.

There is only one thing that bothers me. Even though I love the movie, I can't stop thinking Microsoft plays the husband (advertiser) role. :-) I can't help.

Anyhow, well done!

via Logic + Emotion

Tags: , , , ,

May 09, 2007

Advertising that Helps

"ripple exists to harness the power of the Internet advertising in the true spirit of the Internet - providing a tool for people to help others. We are leveraging the market for Internet advertising to generate revenue to help people rather than our pockets."

Sounds reasonable and it is a fantastic idea. All you have to do is to search and click ...and generate revenue that saves people's life. Finally we can use advertising for more noble purposes than just selling products.

ripple works because it is a win for everybody

  • ripplers (that's you) have access to a homepage which allows them to fight poverty with your daily searches or a simple click
  • Advertisers gain effective advertising while contributing to our global community
  • More funding helps the ripple charities continue their work

The concept is very simple and makes social media to live up to their name - social. It is about being a part of a herd and taking care for its members.

I have installed the ripple logo on my blog (on the sidebar, just look to the right) so ripple on every time you visit my blog :-) You will not probably change or save the world but you will make a difference and this is what matters!

via Chroma

Tags: , , ,

Green Search...

...or should I rather say black search. Some clever person has calculated that we could reduce global energy use by 750 Megawatt-hours a year by simply changing the color of Google homepage to black. It sounds crazy, but it seems that black pixels use less energy than white ones. Become aware and start saving energy while searching with Blackle.com (it's Google, but just black).

Tags: , , ,

Benchmarking is Stupid and Innovation is Actually Easy

...says Tom Peters and goes against the stupidity and absurdity of the organizations and management that stand in the way of creativity and success. Passion, talent and action must rule business today.

You can buy the entire packaged DVD presentation here

Tags: ,

May 02, 2007

Into Second Life

The Second Life attracts many companies, most of the commercial attempts aren't successful as I wrote a couple of weeks ago. The huge interest in SL attracts also research companies that provides us with interesting insights on SL users and they way they perceive real life (RL) brands in SL universe. I have run across a bunch of them lately and they give us the pretty interesting picture of the SL and virtual world in general.

GMI Poll surveyed 9.529 US consumers aged 18 and above in March - April 2007. The research showed that 56% believe SL is a good promotional tool and what's more interesting:

  • 24% claims to visit SL to escape their real life, which they aren't happy with
  • 64% admits to present themselves differently:
  • 45% give themselves a more attractive body
  • 37%  make themselves younger
  • 23% give themselves a different nationality
  • 55% watch less television since becoming active in Second Life
  • 22 % have more Second Life friends than real-life friends
  • 29%  feel Second Life interferes with their real-world social life

SL is the identity fitness, the place where we can train and experience how it would be to be someone else. I guess it reflects the everyday struggle with being yourself. We are infected with beauty images from media and we want to run away from our bodies that aren't matching the standards we see in media. This is real second life where you can be whoever you want to be. SL is the example of the liquid reality, reality where all known patterns and rules aren't defined by society any longer, aren't taken for granted. They depend on the individuals, they shape the life and  the world around them as they wish.. This is the world where it is easier to form than to keep the form alive, like water - it doesn't keep its shape for too long. The liquid reality of virtual worlds will leak into our lives and take them gradually over. According to Gartner 80% of active Internet users will have a "Second Life" in the virtual world by the end of 2011.  Does it mean 80% Internet users will be unsatisfied with their lives or will they find value in participating in virtual life? Or are virtual worlds another stop in our quest for freedom?

Virtual reality will have increasing influence on our lives and turn our life in the huge store filled with goods, where we wander without the aim and are helpless. We don't know what to try or choose overwhelmed by the endless choice opportunities. This is the "land of plenty". Together with the development of virtual worlds, we face the philosophical questions about our identity and freedom.

Alongside the discussion about human condition and influence of virtual reality on our life, the commercial aspects of SL are blooming. Companies see SL as another advertising space, where they can expose their products to consumers. There are lots of opportunities, however not every brand is equally good at understanding the rules of the game and using the possibilities virtual world opens in front of them. Many still thinks in traditional silo ways and that can be seen in the latest SL research conducted by CB News / Repères conducted among 1.085 Second Life residents who were asked about their perception of Real Life (RL) brands in SL universe.

The research showed the brand experience is very limited in SL - people would like to try it, but unfortunately not many brands thought about using SL for creating the interaction with their brand - for God's sake how anyone could mistaken SL with TV???!

Moreover no RL brands managed to build strong spontaneous awareness. I would risk to say that the most of prompted awareness scores don't come directly from SL but is influenced by the hype created by media around the brands opening their hubs in SL.

It is such a shame the brands doesn't research more the SL universe to use the potential that lays there:  66% believe that the presence of RL brands has a positive impact on SL and 45% of respondents even want more brands because they enhance and give more credibility to Second Life.

I have also found a very interesting initiative by the IAN company that has setup the FutureAd-Park together with the German targeting specialist nugg.ad to demonstrate behavioral targeting capabilities within Second Life. How does it work? You enter the FutureAd-Park where you can see 6 different towers. Every tower represents a different topic like: lifestyle, traveling, technology , etc. The special software tracks your movement around different areas and register your interests. The longer you stay within specific area, the value of the interests increases in your profile. The data are stored and used when you approach the billboards, where the relevant messages that fit to your interest can be presented for you. You can read more about the project here. This is very exciting project but it raises question about freedom and privacy.

There is lots of things going on around SL and the general concept of virtual reality. It is the new and exciting idea. We need more time with SL. more experience and more research that will lead us to understanding the new forms of human's interaction, not only on human - to - human level but also human - to - brand level. SL can be a playground - we can observe consuemrs playing with our brands. Understanding is the key here as the whole concept of virtual reality changes the way we act, changes who we are. People aren't always themselves in SL and don't live after real life rules... Try SL yourself! I am sure many of us would be tempted to have a tiny bit muscles and tiny bit longer and blonder hair ;o)

And the bonus for the curious who still don't dare to enter the Second Life. In January 2007, a man named Molotov Alva, disappeared from his home in California. Recently a series of video by a person of the same name have appeared in Second Life. Filmmaker Douglas Gayeton came across these videos and put them together into documentary, Watch it here. It will give you a pretty good idea what SL is or maybe even what it could be...

Tags: ,


My Photo

Subscribe to Social Hallucinations


Enter your email address:

Delivered by FeedBurner

Follow me on twitter


My employer

This is my personal blog. I share thoughts, ideas and opinions that are solely my own.

Search

  • Search
    Google

    WWW
    www.socialhallucinations.com




www.flickr.com
This is a Flickr badge showing public photos and videos from dariuszka. Make your own badge here.
Blog powered by TypePad
Member since 11/2006
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.