UPDATE #2
Second life is back in media. This time the attention they get is focused on negative aspects.
Time classified Second Life as on of the 5 worst websites.
Interesting article from Wired about Madison Avenue wasting millions on a deserted Second Life.
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UPDATE
For the last couple of weeks you couldn't hear too much about Second Life in media. Apparently, SL hasn't live up to its hype. I was skeptical from the beginning about companies investing money and opening their virtual offices in SL to earn money. And today I read in Danish newspaper (Politiken) that companies begin to leave SL.
I guess there are too major problems with SL
1) The lack of users - the numbers Second Life gives as the number of SL users are the number of profiles. The truth is most people never come back again.
2) Companies have no idea how to act and interact in virtual reality of SL. For most companies SL is just another advertising window.
I guess there is also the third problem with users itself. Virtual reality is very new concept for us and we have no idea how to behave and how we can use the new space we have available. Plus there are still technological obstacles.
I do still believe Second Life is good and important but we need to explore the virtual reality more in order to understand its nature and become wiser on how to use it. The mix of traditional opt-down models, traditional advertising techniques and Second Life isn't the best in the world and can't bring any spectacular results (Danish Red Cross raised only 10.000 DKK from February 2007 ... I bet they still haven't earned home investments they made to create their HQ in SL)
Stop measuring and calculating, just try to understand in the first place. Understanding delivers better ROI.
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Second Life has become the media celebrity lately, everyone is talking about SL, so many companies throw $$$ to opening their virtual stores / offices there. SL become crowded, unfortunately not with people (3,6 million accounts opened but only 250.000 people revisited SL within 30 days since the last login and there are maximum 20.000 people at the same time) but with companies.
Nic Mitham has recently made a brand map of Second Life that gives the overview over the major companies existing in SL. I find it interesting the way companies are places on the outskirts of the SL and form the circle. Is it an attempt to try to separate itself from competitors?
(Click on the picture for bigger view)

While companies are rushing into virtual territory, the recent survey from Komjuniti revealed that 72% Second Life users (“avatars”) are disappointed with the activities of the companies in SL. Moreover "over a third of them were unaware of the branded presence and 42% said they thought it constituted nothing more than a short-term trend, lacking durable commitment from the companies. Just 7% consider that it has a positive infl