Interesting question, indeed. I remember when I was 11 and I got Commodore C64 from my parents (it was
huge thing to have computer in Poland in 80-ties during darkness of communism). What I remeber best is the black screen and green shapes. I was keen on playing tetris. Do you recall the sound as the bricks fell down? It was incredible machine and took some of my time...until Commodore C64 died.
10 years later I found myself at studens apartament with more modern PC, playing obsessively together with my friend very stupid and cruel game Blood. We had split functions, I was responsible for shooting and fighting, she was responsbile for moving, jumping, kicking. We were pretty good team and used very fast and chaotic method of fighting against zombies. I know it is embarassing but we haven't been to any lectures for over a week. After that I was done with gaming that is about shooting and killing. Anyhow, I couldn't make it myself. I was used to team gaming :-).
It is fascinating to look at the technological development of today's gaming. It happened quite a lot since my Tetris adventure. Together with growing complexity of everyday life, games became complex too. I can actually understand that kids today develop special coordination skills my generation didn't have. I could imagine their reaction time is the way faster than mine.
I could write more about the changing gaming universe, but videos tell the story better. From Atari to Xbox and PlayStation. From family fun to life experience.
Great online game direclty from Brazil. Great graphics and nice and easy plot, good to try during the lunch break.
Polish director Dawid Marcinkowski is about to finish the work on the first interactive movie Sufferosa. It is going to be intense picture about the serious disease of modern pop culture - the cult of youth and fear of death. Film be ready in June / July. The whole project cost only $36.000. The crew and actors worked for free.
All scenes in the movie were photographed and filmed from many perspectives and then animated. And it is impossible to see the same film two times. There are no typical plot or dialogues in the movie. The characters are talking to the viewer. Clicking on one the available options will take you to see what's going to happen next. There is no one ending and you can reach the end of the movie via various roads. Sufferosa is build upon many layers that are changing constantly.
You can see movie trailer on the site. It is fantastic atmosphere and I can't wait to experience the whole movie.

via rp.pl
Tags: sufferosa, interactive movie
Nokia's latest campaign for N95 features touch screen games built into the bus stops in London. Good idea and "time killer" application for people waiting for the delayed buses :-)
Via Wired
Tags: Nokia, outdoor, advertising, interactive, game
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